If I don’t reduce the poly count I get a zillion polys and Pepakura tells me I will spend the rest of my life making the “sculpture”ġ) anyone else playing with this software.Ģ) have you any success using high poly commercail meshes.?ģ) Can anyone recommend a good quality poly reduction software? Recently he has been trying to smooth it so has been gluing small pieces of newspaper over the joins He prints the map out on paper then sticks it to cardboard then glues it, uses electrical tape to keep it in place, interesting video on costume building but shows techniques Ĭhap at workl spends a lot of time making Halo helmets or something similar, eg of what I am interested in /5267504906 PS I am aware that decimate means :reduce by a tenth. Setting times vary quite rapidly depending on temperature and can go off really quickly (I used to make surfboards) He also says y ou could use resin impregnated paper - you can get solar setting polyester resin - this would seem to be the go - as catalyst Now trying plaster impregnated tape - looking good. Possibly a better result would come from fibreglass tissue paper and solar setting resin In Pepakura I've noticed with high poly models the tabs (they show up on the flattened map) are all over the place - so that seems to be a limiting factor. If you just upload a simple low poly "sphere" into Pepakura you get to see what t he tabs should look like. ![]() Looking forward to seeing what gets built of your designs Roy :) I played with meshlab again and got much better resukts by ticking the box that says (can't remember exactyly) something to do with keeping fidelity. Oh I think that art like that is very impportant because it lends itself to being read on sorts of levels.
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